Build a boat for treasure Wiki:Boat Class Guide

This page is a guide for classes on the Community Boats page. The first set of classes are based on the perceived length of the boat, given a certain ratio with the width and height. The second set of classes are based on the perceived detail put into the build of the boat.

'''The second set of classes are based purely on arbitrary decision, based on the standards of the person adding the boat onto the page. There is no concrete reference on how to classify the second set of classes, but a rough interpolation is given below.'''

Repetition of non-material blocks does not count as detail.

For Wikia competitions, the first set of classes will be solely based on the size of the build, regardless of material (assume everything is made up of commons), and the second set of classes will have None and Very Low equate to 0 points.

The boat's length is defined as the longest part end-to-end of the boat, and the boat's height is defined as the up-facing part of the boat, regardless of orientation. A smaller height-to-width ratio means a larger width.

Note that there may be special cases for some builds that have a way larger or smaller height-to-width ratio than usual, or builds that have a way smaller or larger height than specified in the guide.

Set 1: Size

 * Unknown - For either boats without images, builds that don't fit into any of the classes, or boats that can't be classified into the different classes for any other reason.

Example:


 * Class 1 - For beginner boats. These boats usually get destroyed on the first or second Terrain. The size of these boats usually fall below 12 blocks long, with a ratio of 3:1 (2:1 for boats with lengths less than 6 blocks) for the width, and with a height not exceeding 7 blocks.

Example:

Class 1 boats that have a height-to-width ratio smaller than 3:1 (2:1 for boats with lengths less than 6 blocks), or with a height exceeding 7 blocks are classified into Class 2.


 * Class 2 - For novice boats. These boats can survive up to the 5th terrain in the map. The size of these boats usually range at about 12 to 20 blocks long, with a ratio of 3:1 for the width, and with a height not exceeding 12 blocks.

Example:

Class 2 boats that have a height-to-width ratio smaller than 3:1, or with a height exceeding 12 blocks are classified into Class 3.


 * Class 3 - For boats that would be considered "small" by the community. These boats have a chance of surviving until the 9th terrain and dying at the last one. (There are chances that these boats survive if the last terrain is the Giant Rock Terrain.) These boats have lengths measuring more than 20 blocks long, with a maximum length of 40 blocks. The ratio of the boat's length to its width is typically 3.25:1, and the height of the boat is usually half of that of the width.

Example:

Class 3 boats that have a height-to-width ratio smaller than 3.25:1, or with a height exceeding half of the width are classified into Class 4.


 * Class 4 - For Class 3-sized boats have a height-to-width ratio smaller than 3.25:1. These boats usually have the ability to survive to reach the treasure.

Example:

Class 4 boats that have a height-to-width ratio smaller than 3.25:1, or with a height exceeding half of the width, or using materials from the Legendary Chest are classified into Class 5.


 * Class 5 - For moderately sized boats. This class of boats were the test subjects used in the Damage Guide and they can easily make it through the end. These boats typically reach lengths of 40 to 55 blocks long. These boats usually have a height-to-width ratio of 3:1, and the height of these boats can vary from 7 to 16 blocks high.

Example:

Class 5 boats that have a height-to-width ratio smaller than 3:1, or with a height exceeding 16 blocks are classified into Class 6.


 * Class 6 - For Class 5 length boats whose height-to-width ratio is smaller than 3:1, or whose height exceeds 16 blocks.

Example:

Class 5 and Class 6 boats exceeding lengths of 55 blocks are classified into Class 7.


 * Class 7 - For "large" boats. These boats can reach lengths ranging from 55 to 75 blocks long. The length-to-width ratio of these boats typically clock in at 3:1, and the height of these boats don't exceed half of the width of the boat.

Example:

Class 7 boats whose height-to-width ratio is smaller than 3:1, or with a height exceeding half of the width are classified into Class 8.


 * Class 8 - For Class 7 length boats whose height-to-width ratio is smaller than 3:1, or whose height exceeds half of the width of the boat.

Example:

Class 7 and Class 8 boats exceeding lengths of 75 blocks are classified into Class 9.


 * Class 9 - For very large boats. These boats have lengths ranging from 75 blocks to that of the entire building area. The height-to-width ratio of these boats typically fall at 3.25:1, and the height of these boats can reach all the way up to a third of the length.

Example:

Class 9 boats that have a height-to-width ratio smaller than 3.25:1, or with a height exceeding a third of the length is classified into Class 10.


 * Class 10 - For Class 9 length boats whose height-to-width ratio is smaller than 3.25:1, or whose height exceeds half of the width of the boat.

Example:

Longer boats are classified into Class 11.


 * Class 11 - For boats that have any dimension that exceeds the length of the building space and have enough proportion to be considered larger than a Class 10 boat. These boats are typically built horizontally, for the reason that horizontal building has no bound (yet), and the player can flip these boats right side up when launching.

Example:

Class 11 builds that are truly remarkable in terms of size and present great detail and intricacy in the build are classified into Class 12.


 * Class 12 - These boats are the Rolls-Royce of their kind. They are ultimately the most expensive boats, larger than an ordinary Class 11. These boats took lots of materials, time, and craftsmanship to build over the weeks. Class 12 boats are either voted upon by the community in order for them to be eligible to be classified as a Class 12, or have a length of 600 blocks or more and sufficient width and detail to back its size. Boats that fail to pass the qualifications are simply classified as Class 11 boats. (There are some exceptions to the above rule, however.)

Set 2: Detail
Note that these classes are not implemented into the template.


 * Unknown - For boats that, for some reason, cannot be ranked according to detail.


 * None - For boats without any detail at all.


 * Very Low - For boats with little detail. Usually has a few features for every 10 blocks of distance. These boats usually take on the shape of a cube or the classic 2x4x6 starter raft.


 * Low - For boats with a small amount of detail. These boats must take on the shape of anything other than a cube. Plain circles are placed in this category. Usually has a few features for every 5 blocks of distance.


 * Medium - For boats with a respectable amount of detail. These boats must take on a concrete shape that can be related to an existing object rather than a simple idea of a shape. For abstract work, the build must contain more than 5 basic three-dimensional non-curved shapes. Cannot be 2D. Pattern-painted circles and plain spheres are placed in this category. Usually has macro-block features that can be found all over the boat, and at least one side has no more than 3 square blocks worth of empty space. Painting does not count.


 * High - For boats with amazing detail. Cannot be any simple shape or an abstract. Must have an interior that possesses the same amount of detail as a Medium-detail boat would. The general blueprint of the boat must not have any empty space or flat lines and simple curves for more than 4 blocks of distance. Must have at least one non-circular non-parabolic curve. Detail must be present on all sides of the boat (except for the bottom side).


 * Vivid - For boats that set an exemplary amount of detail. These boats must be appealing to the eye. These builds possess exquisite design and architecture. Any build that has this rank must contain a respectable amount of complexity. Usually, these builds have features that may leave an audience of viewers in awe.